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Ideal for students who have completed the intermediate level of Scratch or the first level of Computer Programs and Games.

Level two of Computer Programs and Games offers something for everyone. Learn the art of mobile app creation and sharing using App Inventor in the first part. Then, immerse yourself in the world of 3D game design using Kodu Game Lab and multi-stage projects in the second part.

  • 14 Lessons (Once or twice per week)

  • 2 x 45 min (Every Lesson)

  • Maximum number of students (12)


Per Installment 512.00 AED

or

one time payment (discount 189AED) 2,883.00 AED


Do you have any questions?

Intro

Scratch is the perfect educational language for beginners to learn coding. Its visual interface makes it easy to create interactive stories, animations, and games. Our classes go beyond Scratch, introducing students to other languages and platforms such as App Inventor, KODU for 3D game creation, and Python with Minecraft. Our online classes are interactive and personalized, not just another webinar or YouTube course. Each student has direct access to the teacher's screen, with real-time feedback and personalized support. Our innovative teaching methods ensure that each student's learning journey is both engaging and successful.

Plan of the course

During the classes a mobile application will be created to measure the number of steps, distance travelled and speed.
The aim of the lesson is to create a mobile game Push the button. You will learn the mechanisms of the stopwatch, programming randomness, the use of animation and sound components and initialization of variables.
During the classes the main goal is to create a mobile Dictaphone application, as well as to learn about the Recorder mechanism, sound components and notifications.
The aim of the lesson is to create a mobile flashcards application and to learn how sensors work.
This lesson is a continuation of the previous one.
During the classes we will create a game that will allow you to learn the mechanics of jumping in various types of applications.
This lesson is a continuation of the previous one.
During the lesson a well known game "Tic-Tac-toe" will be created. The topics of implementation of application logic will be discussed. During the lesson there will also be a presentation of independent student's work.
The lesson is a continuation of the previous lesson and a summary of knowledge and presentation of own projects.
The aim of the lesson is to create the first game in the KODU - "Races" and to learn the environment of the Kodu and the specifics of 3D games.
During the lesson there will be created a "Crowded Road" game, in which the cloning and destruction of enemies and a reminder of the stopwatch mechanism will be presented.
The aim of the lesson is to create a game "Star Wars" and to learn how to move between the boards and control several characters at once.
The task that the participants will be faced with is to prepare a two-level world together with the development of teleportation and building bridges.
The aim of the lesson is to introduce the student to the Python language through the game Minecraft - an introduction to the next course "Python in Minecraft and websites". The course completion certificates will be handed out during the lesson.