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Classes for students who have completed the first semester of the Creating Computer Games in Unity course

The second semester introduces students to the world of 3D graphics. We will learn about advanced game mechanics and we will develop our own multi-stage projects that can be shared with our friends and family.

  • 14 meetings (once a week)

  • 2 x 45 min (every meeting)

  • Maximum number of students (10)


for the course 0.00 AED


Do you have any questions?

Intro

Computer games classes are conducted in C#. The participant learns the ways and methodology of creating computer games, both 2D and 3D. During the classes computer games are created - platform and RPG. UNITY 3D is used as a game development engine. In the second semester part of the lesson will be devoted to modeling 3D elements in Blender. After this course the student is able to create an advanced computer game on his own. Our online class is NOT a webinar or a Youtube course! During our online classes each student will see the teacher's screen, hear what he or she is saying, and the teacher will have an insight into what the student is doing and speaking (he or she will see each student's screen). Each student will be able to ask a question by voice, the teacher will be able to answer every question and indicate exactly where the error is and how to fix it.

Plan of the course

The first classes will be devoted to the game's operation. The differences between 2D and 3D games will be discussed. Game Design Doc will be prepared and students will learn what is project version control based on GitHub and Columbus is.
In these classes the students will prepare the player's controller using the internal Unity CharacterController component. In addition to moving the player, they will prepare a script for the camera, through which they will watch the game world.
Now the students will prepare some special mechanics. They will program a stopwatch that will measure how much time is left to find the finish line. They will also create a mechanism to pause the game and end it, i.e. win and lose.
Now the students will prepare some special mechanics. They will program a stopwatch that will measure how much time is left to find the finish line. They will also create a mechanism to pause the game and end it, i.e. win and lose.
We will start working on portals, thanks to which players will be able to move to another part of the maze. These activities will be devoted to building a portal object.
The next classes will be a continuation of the portals. We will create scripts that will allow a smooth transition between the portals, and we will also create several security features to make the portal work properly.
Time for 3D graphics. During these classes students will learn the basics of Blender 3D. They learn how to model and what are the components of the model. They will also prepare the first graphics for the game.
With the help of the teacher, students will create their own 3D graphics, which they will use in the created game. They will learn a few modelling tricks to make their projects more attractive.
After creating the models and polishing it is time to export to Unity. Students will add the models they have created to the project and then add scripts related to their mechanics.
If there are PickUps you can add animations. Students will set their models in motion. By the way, they will create a trap mechanism as well as a mechanism to open the door with a key.
It is time to finally prepare your labyrinth. During these classes, a script will be prepared that will allow students to generate labyrinths according to their ideas. They will prepare the finish of the game and add the sky to the project.
When we have a maze ready, it is worth to make it more attractive by adding traps, doors or pickups. Each student will create their own unique level of game.
The finished level can be made even more attractive. These classes will be devoted to materials to add color to the objects. Then, post-process will be discussed, thanks to which students will be able to completely change the so-called The flow of your game. Finally, music and sounds will be introduced.
The last classes will be devoted to the game interface. Two-dimensional graphics will be introduced to inform the player about the time remaining, whether he is under the influence of a pickup or whether he finally reached the finish line. A simple Main Menu will also be created. And finally, we export our game to show off to friends.